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It's very understandable because the game was created by Mr. Miyamoto whose brilliant design gave it a very high rating among other games. The 3D graphics and the camera design were exceptional. The story line, the dungeons, and secrets were built up from one level to another level continuously. You would not be lost between missions because Mr. Miyamoto also thought of giving you a reminder known as the fairie, 'Navi' whom some of the gamers had voiced that they wanted to kill.
Well, I admit she was quite annoying at times, but I had never really wanted to get rid of her. After all, she was my companion. She gave me hints and tips on how to defeat the enemies. she also gave me a warning when an enemy was near by. What more could I ask for, right?There were also quite a few of those 'Kodak moments' when Shane (it's a role-playing game, so naturally I was Shane) drank his milk or potion to restore his status and I would forget to switch the bottle back to the weapon he was carrying. He would take a swipe at his enemy with an empty bottle. I had to laugh when that happened.
At last, I'm not a true master...mistress (Being a true master, you have to have collected all of the hidden items), but I can at least boast that I beat Ganon twice. And I forbid you to ask how well I did at the arrow shooting range. Ha-ha!
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